[Opinion] GST on Online Gaming | Controversy, Challenges & Way Forward
- Blog|News|GST & Customs|
- 2 Min Read
- By Taxmann
- |
- Last Updated on 6 February, 2023
Surjeet Singh Negi – [2023] 147 taxmann.com 76 (Article)
Background
The term “online game” refers to games that is offered on the Internet and is accessible by a user through a computer resource. Online Games can range from graphics to virtual worlds populated by many players simultaneously and made available by making certain deposit on part of the users with expectation of earning winnings. This is a part of the sunrise industry with a growing & popular demand for web-app based gaming access.
India Inc. is expecting its multibillion-dollar online gaming industry to more than triple in size over the next four years. According to a report published by Sequoia and BCG, India’s mobile gaming sector will grow from $1.5 billion in revenue in 2020 to $5 billion by 2025.
Further, as per the “India Gaming Report 2021 by Lumikai and Redseer”, India has emerged as the fastest growing gaming market in the world with growth in new paying users (NPU).
The transaction-based games revenues increased by 26% in India and the number of paying players increased by 17%, from 80 million in 2020 to 95 million in 2021, according to a report from EY FICCI (Federation of Indian Chambers of Commerce and Industry).
Status in India
Gambling/betting is illegal in India. Some Indian states have banned such games, citing mental health and addiction concerns. In others states, courts have overturned state bans. Since gambling or betting is illegal in India e.g. activities of betting on football/cricket match, on account of game of chance, the same is legal, if the same is played via online skill-based gaming apps i.e. Dream11/MyTeam11 etc.
In this respect, the All India Gaming Federation (AIGF) – the apex body for online skill-gaming established in May 2016, has demanded the clear distinction between gambling and “online skill gaming”, where the element of skill surpasses the element of chance.
Accordingly, a clear differentiation is required by a regulatory framework to avoid any unnecessary litigation on the online gaming industry & related sectors in future.
Click Here To Read The Full Article
Disclaimer: The content/information published on the website is only for general information of the user and shall not be construed as legal advice. While the Taxmann has exercised reasonable efforts to ensure the veracity of information/content published, Taxmann shall be under no liability in any manner whatsoever for incorrect information, if any.
Taxmann Publications has a dedicated in-house Research & Editorial Team. This team consists of a team of Chartered Accountants, Company Secretaries, and Lawyers. This team works under the guidance and supervision of editor-in-chief Mr Rakesh Bhargava.
The Research and Editorial Team is responsible for developing reliable and accurate content for the readers. The team follows the six-sigma approach to achieve the benchmark of zero error in its publications and research platforms. The team ensures that the following publication guidelines are thoroughly followed while developing the content:
- The statutory material is obtained only from the authorized and reliable sources
- All the latest developments in the judicial and legislative fields are covered
- Prepare the analytical write-ups on current, controversial, and important issues to help the readers to understand the concept and its implications
- Every content published by Taxmann is complete, accurate and lucid
- All evidence-based statements are supported with proper reference to Section, Circular No., Notification No. or citations
- The golden rules of grammar, style and consistency are thoroughly followed
- Font and size that’s easy to read and remain consistent across all imprint and digital publications are applied